Bezier Games | One Night Ultimate Werewolf | Board Game |
Bezier Games | One Night Ultimate Werewolf | Board Game | Ages 8+ | 3-10 Players | 10 Minutes Playing Time
Can be combined with other One Night games for epic battles!
Dimensions: | 4.06 x 17.27 x 13.21 cm; 249.48 Grams |
Model: | BEZ00007 |
Material: | Cardboard |
Colour: | Multicolor |
Pack Quantity: | 1 |
Batteries Required: | No |
Batteries Included: | No |
Age: | 8 – 15 years |
Assembly: | No |
Dimensions: | 4.06 x 17.27 x 13.21 cm; 249.48 Grams |
Material: | Cardboard |
Quantity: | 1 |
The cards in this game feel well made and sturdy, which is a definite plus. However, it’s worth noting that you need to remove them from the paper board before using them for the first time. While this may seem like a minor inconvenience, it’s something to keep in mind.
One potential downside of this game is that it’s not as convenient as using an app. There are multiple roles to keep track of, and they need to be woken up in a specific order. This can make it difficult to remember everything, and it may require someone to act as a judge to keep things running smoothly.
Overall, I found this game to be more of a collector’s item than something I would use regularly. While the cards themselves are well made, the gameplay can be a bit cumbersome and may not be for everyone.
Daybreak is an essential expansion the Werewolf game, almost every character in this batch has an active, fun and easy to learn role
I love this game, its incredibly quick to learn and the app that goes along with it is brilliant. Ypu can have hours of fun but the rounds themselves are short which keeps kids entertained.
The only problem is after two games the cards themselves are already fading and scratched, like the print is not made to be handled…which is silly because it is literally a family card game.
I’m not sure if i just got a bad batch or what but I don’t want to have to replace a card game every 2-3 uses so that’s why only 4 stars.
We tried with 8 people. It is dangerous as it is addictable we did not want to stop to play. So much fun. The best game for a biger company
Edit: after looking at the different sellers on Amazon I decided to purchase again from a recognised seller – Zatu Games. I am happy to report that this copy arrived with no problems and is a legitimate copy.
Make sure you check which seller you are purchasing from. Don’t be lured in by a lower price point.
After seeing that the dates on some of the poor reviews were a while ago I figured any problems would have been ironed out. I was wrong!
The box arrived damaged and then when I inspected the contents I found that the cards were clearly fake. When turned face down you can easily tell them apart from the original set because the colour is off.
Overall I am extremely disappointed with this purchase as I was looking forward to using some of the new roles with my group.
I will be returning this box and would urge others not to make my mistake.
I bought this game to play over Christmas with the family, it proved very popular. At first I thought it was extremely complicated when I read the rules but it’s best to dive in and start playing and after 3 or 4 games (taking less than 10 minutes each) you will pick it up. We did discover that it’s very easy to cheat, during the night phase players have to close their eyes and reopen them in turn to perform certain tasks or reveal their identity to certain others. It’s too easy to take a sly peak at this stage to gain an unfair advantage, as one of our players regularly did – you know who your are! :0)
This is a really fun game, there’s a lot of variations you can play with different characters. It takes a bit of time to get your head around it, as each player needs to be quite familiar with the role of each character in order to pretend to be something else if they are the werewolf. Only takes about 10-15 minutes to play, but as there’s quite a few variations you can play lots of times over. You need to be able to download the app on a phone or tablet to play.
A friend bought this along when we went on holiday. A group of us played the game and we all picked it up really quickly and it ended up being one of the most fun nights of our trip.
Ended up buying it as soon as I got back.
Would recommend buying sleeves for the cards. Stops them getting damage which makes it easy to work out which card is which eventually – I bought these > https://www.amazon.co.uk/gp/product/1589945131/ref=oh_aui_detailpage_o08_s00?ie=UTF8&psc=1
I have to admit that when you open the box it does look like you have spent nearly 20 on four sheets or cardboard, but once you start playing that is all forgotten. This is such a great and addictive game to play with friends. It is really easy to learn the basics and novices can pick it up after a couple of rounds but it also has enough characters to enable you to add a different twist each time you play. If you like being devious this is the game for you!
Each game only lasts five minutes or so but we always end up playing dozens of rounds in one sitting. The quick fire nature also generally means less arguments and animosity than monopoly (you know the feeling when your dad builds a hotel on Mayfair as the game enters its third hour and your brother will only sell you Bond Street for all four stations, your budget hotels on Old Kent Road/Whitechapel and 2000) as each game has different winners and alliances. The free app is also great (although some may find the voices are quite annoying) as it means that you don’t need a narrator and so everyone can play.
I literally can’t have friends over now without this game coming out. Unlike Cards Against Humanity, once you’ve been through the deck 2x, there are no more surprises and it looses it’s umph. This one, on the other hand, is always a new game. Some people are better liars than others, and it’s funny when good liar (werewolf) is matched with a poor liar (werewolf). It’s hilarious how people listen out for movements when each role is called, and it really does challenge your powers of deduction in a fun way. It helps that characters can be interchanged as well and you don’t always have to stick to the same roles each game. Also, the app really makes this came compared to other version of Werewolf I’ve played. The music and voiceover are exceptional and the random ad libs thrown in every so often also add a nice surprise element.
My only advice, is that the optimal size size is 5-7 people. Any less and it starts to get easier to guess who might be what. Any more, and then it just starts to take forever to go through a round. But no matter the number, you’ll still have a great time.
We needed a few travel / small board games for our Lads Reunion Trip to Islay, Scotland (to pass time on ferry, hotel bars and nights in the Storm Pods). This hit the mark 100%.
Needs to be played with people you trust wont cheat during the “eyes closed” phases but if confident on that, is very fun and easy to play. Games are quick so is not too bad if something goes wrong or you get a combo that means you are bound to lose. Just eat it, and move on. We all loved it.
Big note: there is an App you can download to your phone to take players through the night phase and tells people what to do for each role – the app is excellent and has great music / narration for the instructions, which makes it easy to play and allows everyone to get their bit right without trying to remember everything. A pure bit of genius which added a lot to the game (on the ferry and hotel bars, we kept the volume on the phone low to avoid annoying others, but in the storm pods, we hooked it up to a Bluetooth speaker and the music / voice really made the game so much fun!!).
Overall, an excellent game with good quality materials and game play, with each gamer not taking long which makes it fun and “not a grind” to play.
Highly recommended (especially for groups of friends who do not get angry with each other and are happy arguing / lying to each other to win a game!)
Absolutely great game, really fun and as the rounds are rapid-fire in comparison to many other games you can play round after round for the bones of two hours and have a great time. Can take a round or two for new players to get into it but once they do I’ve never met someone who doesn’t enjoy it. Perfect game for experienced gamers, casual gamers, and people who just want to a board-games night every now and again.
We had great fun playing this game for the first time. If you’ve played regular werewolf or mafia you’ll find it easy to pick up. The free app makes gameplay s breeze and we really enjoyed the oracle mechanics. The artwork is cutesy, it would be a lot bettee on regular playing cards instead of the chunky blocks. They make the art look blurry and are easily scratched.
This game is great fun, perfect for parties. It is such a short game (roughly ten minute rounds) but can easily steal your whole night away so be warned! Pesky aliens! It can be played by itself or with any of the other One Night games. It needs an app to play but it is free to download from the App Store. I really enjoyed the elements they added to this expansion, and, while Werewolf will always be my favourite, Alien is a good second (unlike Vampire which my friends and I struggle with.)
I find The accompanying app is essential for playing this game and helps in the teaching of others in how to play (also the voice over is amazing and adds to the theatre of it). But once every one has the hang of it it’s great fun, as with a lot of games the more people playing the better the experience and as with most good games it can cause fall outs.
We usually take this game to house parties etc but it can some times be overlooked as the set up and learning curve can put people off.
A fun game with replayability.
This is a great game, really fun and the app makes it easier to run with small numbers.
I have always loved Werewolves of Millers Hollow (I even carry a spare travel copy in my camper), but the downside of that version was that players get eliminated each round. This greatly adds the tension but often the game continues for some time, leaving those who were eliminated unable to take part, in effect they become spectators.
This style of game is best when participating, even if it is amusing to watch. One Night Werewolf has adapted the concept to fit into one single round for all players, with winners or losers being decided by victory conditions. It is fantastic and really solves the problem of people being left out, especially in larger games.
The app is good too as it allows you to play with very small groups without needing a person to run the game. That said the app has a very cheesy voice over which does grate on some players. Consider though that the app is free and you could even in theory play the game without the boxed set at all if you wanted to try it out before you buy..
Easy to learn, even easier to get addicted! This game is a must-have for anyone who likes to play games with their friends. The expansion packs add another level of complexity into the game, but they’re really not necessary unless you’re playing werewolf on a regular basis, as introducing them can get confusing pretty quickly. I have both the daybreak and the vampire expansion, and I tend to stick with only adding the minor characters if I’m playing with werewolves, rather than adding the vampires (though if you want a grand battle, go for it! You just need quite a big group to prevent an uneven game). Overall, this game is great for a group of 5 or more (3 is technically possible, but very simple and less exciting).
As a sidenote, get the app. It’s free and makes this game SO much easier, and allows everyone to join in. You can even introduce new players without explaining the character cards in detail because the app talks through each role that is selected.
This proved to be a great party game we constantly got out, played and enjoyed by a varied group that included my 8 year old and 65+ mother.
The ios app is a great addition and works well, Although rules state you can play in a group of 3, I would suggest 4 is the minimum, 5 or more preferred.
I would suggest the price for the game at 20 is a little high, given that you could write the roles on a scrap piece of paper and still have the same amount of fun, there are also some knock off versions with similar themes that could just as easily be played with the rules for One Night Werewolf. However I doubt you will look back once bought.
My kids age 7 and 9 both love this game. Do download the app (available on android or iOS) as it really adds to the game and also frees up a player instead of someone having to give the instructions. This helps because you do need at least three players. The good thing is the game play is short which makes it good for a few quick games. The first few games weren’t great as the kids just opened their eyes and started accusing each other of being the werewolf but it didn’t take long for them to understand certain things and remember what each card does. This makes for better game play as you try to figure out who’s who and what’s been swapped. The more players the better and it’s been nice seeing them take the game out with friends as well.
One thing – tell the kids to try moving cards quietly! When I play with them I tap or shuffle around at random to hide any noises. Also beware of little cheats having a peek when they shouldn’t 😉
Me, my partner and my two friends have been playing board games for a while and I thought I’d have a look into the Amazon wilderness to find some other gems.
I was drawn to this game, mainly due to its high reviews and rightly so.
Me and everyone I have played with love this game and at one point we continuously played for 4 hours.
You have a choice to also download the free App on your phone which narrates for you, allowing everyone to get involved. I’d highly recommend getting this App!
All in all there is not much to this game or parts to that affect. You have a number of characters and you decide which characters you want in the game, therefore there are endless outcomes to every single game you play.
It’s essentially a bluffing sort of game with a large amount of required deception. We got so good at this that some of us began double bluffing to catch other players out.
The great thing about this is that games are very quick and no one has to sit out on the next game.
I recently bought the expansion pack which has some superb characters. We played with 9 people on our Halloween party night and everyone loved it…. Apart from the drunk guys who was confused mostly…
One other person that night has since bought the game.
I was going to write a big review but I would only be repeating what everyone else has said. Remember the game is all communication based.. Meaning it’s mainly talking to one and other.
It’s a great game, go buy it!!!
A right old laff, this one. I’m not usually a fan of deduction games, as I’m useless at ’em, but this’s light and quick, easy to explain to even those not familiar with the concept of hidden role games, and the app is top notch – I’d say it’s absolutely required. I’d make some suggestions for playing, though:
* The game is likely to be compromised by players hearing the movements of others when they have a hidden role that requires cards to be messed with in some way. Make sure you have a tablecloth or other surface that masks the sound of the cards being moved.
* Alternatively (or as well, if you like to amp up the atmosphere) hook up your smartphone to a speaker system – that can cover the sound of movements.
* For new players, make sure you increase the time intervals for each role to take their actions in the settings of app – if one’s not familiar with the roles, and knows what one’s going to need to do, it can take some time to react, and the default intervals are a bit short which can lead to a bit of noise-making panic!
* Play on the smallest table you can fit everyone around without a risk of jostling each other when you move. Standing up can help.
I absolutely adore this game.
Pros: I went to a board game night with it and we played nothing else for 5 hours and still wanted to play more after
Great artwork on well made thick cards
Each round takes about 10 minutes but can be customised based on player experience level
The app takes care of all the games narrative and means you dont need a games master to moderate the night time phase
Cons: It’s a bit of a pain to explain the roles and aim to new players as it all gets a bit confusing BUT all it takes is a single game and everyone suddenly gets it.
I have since bought daybreak and both bonus packs to expand on i
This was fun to play the first time – we played a simple round or two with only 4 players. It was quite quick to get the hang of with the simple version. It was fun to use the compatible mobile app ‘voicing over’ the game – added to the drama and fun of it all! I would imagine it would be more fun and challenging with more players – our versions were all over a bit quickly, but we did opt for the simplest version.
I was a bit hesitant to buy ONUW as it’s a very different game than most other the tabletop games I own. It’s not a boardgame (there’s no board) but neither is it a card game really, despite it having cards. This is social bluffing game: a party game if you like. It’s all about trying to get glimpses of what each other player’s role is without giving too much detail away, in case you discover your own role has been switched in the night and have to make allegiences with the other side.
The set is not essential as you could write roles on a regular playing cards or, as I initially did, make your own set by drawing some characters onto some stiff card. The DIY approach works fine (until they become dogeared) and is great for seeing whether this game works for your group. I found it to work tremendously well with my kids so I decided to buy the official set, which is great. The role cards are pretty thick, boardgame chit card rather than playing cards, which makes them much easier to pick up in ‘the night’ without making much noise. It also includes a set of role chits that are useful for advertising to everyone exactly what roles are in play (as it’s easy to forget what these are when you’re trying to lie). The artwork is fun: the characters are comical but have a playfully dark air about them and really help to get the theme going.
But what really propels this game to a new level is the free Android and iOS app that Bezier Games have made available. This app make it unnecessary for a player to be the announcer and instruct the night roles to do their stuff: the app does it for you and tremendously well too. The dramatic music and the voices really set the mood.
Anyhow, ONUW is a great game. It plays through in about ten minutes, can play with large groups or as few as three (just about), has loads of replayability with the roles available and can be expanded with ONUW: Daybreak and the forthcoming One Night Ultimate Vampire games. The only thing I’d say is don’t get this if your group is a bit inhibited or humourless as it relies heavily on the energy and creativity of the players involved. I imagine it’d make a fantastic game to play after a few drinks.
(By the way, if you are confused, as I was, with the hundreds of games called Werewolf that are out there, it’s actually quite simple: Werewolf is a larger game played over several nights but suffers from player elimination. Ultimate Werewolf is Werewolf with more roles. One Night Werewolf is like ONUW but comes on smaller, regular cards with pixel art. One Night Ultimate Werewolf: Daybreak is a similar game with different roles that can be played separately or combined with ONUW. Werewolves of Millers Hollow is a game like Werewolf and Ultimate Werewolf but from a different company.)
A truly addictive and entertaining game. You will end up playing multiple games of ONUW in a single night due to it’s quick playtime of approx 10mins. Every game is different and with so many different roles to mix in there is massive replayability. This has been a hit with work colleagues, friends and family. Even non-gamers find it great fun. I plan on getting the expansion to further mix things up as it has been such a hit but this alone would probably keep you going for a long time.
My one criticism of the product itself is as others have mentioned, the cards themselves. They are starting to wear on the front and slightly on the sides. Due to the amount of moving with the cards I think sleeves are a must. I plan on getting some ASAP before I have to replace it completely.
I still think it deserves 5 stars though as it is the best game any of my groups have played, possibly ever. ONUW also tends to play better with at least 4. I have not found it to be that enjoyable with 3 players, however I have heard that the expansion Daybreak does improve this so I will have to try that out when I get it.
The app for iOS and Android make this game so easy to play and offers many extra options. You definitely want to pick it up, it is free after all. I highly recommend this game.
If you have a gaming group of 5-6+ people getting games is difficult and fitting them in time wise can be a challenge. This can play up to 10 people and the more the better (don’t play with 3 and with 4 there are better games for this number, but 5+ it really works). Amazing fun and time span is about 10 mins per game. Free app is a must. We have played this lots already in our group and still want to play more (not the case with all our games). Everyone is involved. Needs people with modest lying capacity. I don’t remember who was on the winning side the most but did not care either and afterwards you still talk about what happened earlier.
Definitely get the free app to play this. Relatively simple to start playing – it says minimum of 3 players – but I reckon 4 or 5 is more realistic for a decent game. More players makes it even better, but also more complicated, so it’s good to start with a smaller number. Game time is short so if you make mistakes when you first start it doesn’t matter because you can just start another game. Some of the characters are more complicated than others, but you can start with the simpler ones and add the others in gradually as you get to grips with it. Very much looking forward to taking this on a camping trip for some fun in the evening.
A great product. Really sturdy cards and tokens. Can be played unilaterally but works well as an expansion to the original One Night Ultimate Werewolf.
Having played many enjoyable rounds of One Night Ultimate Werewolf (ONUW), I recommend the original ONUW for purchase, however, now with the release of Daybreak expansion the game becomes even better and I unreservedly recommend purchase of both. Read on to see why…..
This is a fabulous card based game with an element of role playing, but do not be put off by this. There is no acting required it is merely that your card provides you with a character to be within the game. However, the beauty of this game is that your role may change during play due to simple actions that are required by each character. This generates an air of mystery which you will need to unravel through cunning questioning of fellow players. That may sound easy but with bluffing of others and reliance upon assumptions the game play can change. You need to work out who is the werewolf and it may now be you. If it is, you need to ensure you are not killed otherwise you lose. It is a really great game and unlike most other games played.
With the original ONUW the game extends to several players, so is a great party game when you have several people available and willing to play. This is one of the virtues of this game because most purchased games tend to be limited to the number of players who can be involved. However, if I was to be reluctantly critical of ONUW, although it does play 3 players; for the best results it plays better with 4 or more. On occasions I only have had two other people to play this game and I have previously found that the 3 player format is reasonably easy to deduce and therefore not as good as the games played with more people. This limits the ONUW game usage, which is unfortunate as it is a brilliant game to play. However, the GREAT NEWS is now having purchased the Daybreak expansion, which when merged with some of the ONUW characters, the new Daybreak characters (especially the Witch, the Alpha Wolf and Mystic Wolf) brings the 3 player format to life and becomes really interesting to play.
For those interested in the 3 player format one of the best options is with the Alpha Wolf, Mystic Wolf, Witch, Robber, Troublemaker, Insomniac and Tanner
Why this works:
Firstly, with 3 player format to avoid being overrun with evil, it can be more intriguing to play with no more than 2 werewolves. More werewolves bring an imbalance where it could be that all 3 players are werewolves from the start. If 3 werewolves were played on a 3 player round, then admittedly, one player would not realise that they have become a werewolf and this may be interesting, however, the Alpha Wolf would know. Also, if 2 players were werewolves from the start, they would know each other unless you played the Dream Wolf and placed the Mystic Wolf as the 4th card in the centre. The remaining player would have limited impact in the night phase unless the player was originally a Witch, where a card from the centre may be used to change one of the players from a werewolf to a village team role. The game would be good but only provide limited intrigue. If you were to play with 3 werewolves, the Witch and the Tanner role must be included along with a Drunk, so that the centre roles can be brought into play with the starting werewolves. One of the Troublemaker or Robber roles would have to be dropped.
If it is accepted that only 2 werewolves are in the game then the Mystic Wolf should be the “extra wolf” that is placed horizontally in the middle with the Alpha Wolf being selectable when choosing initial cards. To enhance the intrigue you can shuffle the two werewolf cards face down before the card selection stage placing one to one side as this will become the unknown 4th card for the centre. This then means that it is unclear as to whether the Alpha Wolf or Mystic Wolf is in play during the night phase. When playing this way you might choose to turn off the lone wolf option on the night phase, because it would mean the Mystic Wolf may be able to view one of the centre cards and a players card rather than just one of the players card. Also if the Alpha Wolf was in play, it could place the Alpha Wolf at further advantage as a card from the centre could be viewed.
Back to why this selection works; if the Alpha Wolf is in play then it defines who else is to be a werewolf which puts the favour towards evil (ie there are now 2 werewolves in play). However, if the Witch is in play this could change the role of the Alpha Wolf or its protege back to a village team role by replacing the character to/from the middle pile. The Witch role can decide to swap other players or herself so this creates doubt for the Alpha Wolf. If the Alpha Wolf had chosen the Witch character as his protege and the Witch swaps another character then the Witch remains a werewolf, however, if the Witch chose to swap the Alpha Wolf then this now changes the dynamic of the game play with the player starting as a Alpha Wolf now needing to play as a villager to win. The Robber can steal the identity of the Alpha Wolf or its protege, however, if the chosen protege for the Alpha Wolf had been the Robber and the Witch had swapped the original Alpha Wolf, then if the Robber chooses to rob the Alpha Wolf then the Alpha Wolf is back to being a wolf. Likewise, the Troublemaker may swap between the other two players and because the Troublemaker wakes after the Witch it can place further intrigue to the game. The Insomniac gets to be instrumental in starting to piece together the jigsaw of who’s who in the daybreak phase as this character gets to view their card at the end of the night phase. However, this could be a bluff to influence the games outcome. If the Insomniac discovers they are a villager role it needs to establish if there are werewolves in the village before letting this be known, however, if the role has become a werewolf this changes the strategy to be played through questioning and releasing of information. The Tanner brings a final extra dimension of intrigue as the players will need to take care when choosing to kill a victim. No one wants to kill the Tanner because they will then lose and the Tanner wins the game. It could be that a player is bluffing to be a Tanner to avoid being killed. This all creates great confusion and uncertainty which is what you require to make the 3 player game interesting.
This remains one of the most engaging games in my collection and always goes down well when introducing this game to new players. The more people you can get to play the better the game becomes. In theory with both ONUW and Daybreak merged then the game can play up to 23 people, however, due to the nature of the game and the physical ability of allowing people round a table to perform the night phase actions without other players realising who is who, then I would suggest 10 is probably the maximum playable. However, this issue could be overcome if you had a facilitator in place to move the cards as instructed silently by the players during the night phase. Never tried this but no reason why this would not work.
A definite one to purchase and I would recommend that you buy both versions so you can mix and match the characters.
I discovered this game whilst researching the Mafia/Werewolf game format. This version builds on the standard Ultimate Werewolf format making it a quicker and more structured game for a smaller number of players. It is a very different game to an ordinary board game and provides an entertaining evening with guests/fellow gamers taking on the roles of the characters within the game. For those not into role playing games please don’t be put off by this format, no acting is required it is simply that you represent the defined character on the card. Each game plays in about 10 minutes and there is a great App that negates the need for a moderator. This can be downloaded free to an iPad.
I am a games nut and love different games so when I was considering this game I was not sure how it would be taken up by non gamers, but it did not disappoint. I played it with the family at Christmas and it went down a treat. My 8 year old niece even said to me “that game is awesome, I love lying games!”. One Night Werewolf plays easily after an initial explanation of all the characters. It creates debate, discussion and is fun. Well worth buying and adding to your game collection. Worth checking out You Tube for examples of how the game is played. Definite buy.
This is probably the best of the “Werewolf” range of games. This review assumes you know something about secret identity games…
ONUW is for 3-10 players (6-8 is sweet spot). Each player is given a secret role, from “Good guys” (Villagers, Seer, Troublemaker, Robber, etc…) or “Bad guys” (Werewolves or Minions) or the lonely Tanner (who wins if he gets killed!).
They all close their eyes, while one player (or better still – the FREE APP on Andoid/ios) gives instructions to different roles, who then perform secret night time actions. These actions may be swapping 2 cards, or looking at another player’s card, or finding out who your fellow werewolf might be (sometimes you are on your own, werewolf!)
Then everyone wakes up and together the villagers must seek out and kill at least 1 werewolf (after 10 mins discussion max!). If they killl a werewolf (by vote) the village win. If not, the werewolves win. There are some changes to these conditions, if certain mixes of roles are in play.
IT IS A LOT OF FUN – AND IT GETS BETTER THE MORE TIMES YOU PLAY IT – AS THE “META-GAME” DEVELOPS, AND YOU DISCOVER
(a) How different people play their roles and
(b) How different roles allow for interesting play styles and strategies…
What makes this game so great is that it takes place over just one night of the werewolf village game. Players need to share information about who did what in the night, but THEY DARE NOT REVEAL ALL THEY KNOW AT ONCE, for fear of being outed as a werewolf – OR – discovering that they are now a werewolf (when they were not yesterday).
This game encourages everyone to play subtly. It is not a good idea even for “Good Guys” to just blurt out all they know – as this info may actually prove enough to hang them in the end. So everyone should begin by playing a bit cagey.
IN A NUTSHELL…
PROS – lots
+ quick play time
+ easier to find enough players (unlike full Werewolf, which is best with 10+)
+ lots of different strategies develop as you play
+ lots of opportunity for bluffing
+ games often end with a cliff-hanger / crisis moment – and often hilarious surprises are revealed at the end!
CONS – very few
– it can be hard to win as the werewolf sometimes – suggest you use the LONE WOLF option as standard.
– cardboard role cards can get easily marked – suggest sleeving them as an essential protection to the game
– quieter players can sometimes “appear to be evil” just because they don’t talk out loud as much as extroverts… so be kind to everyone playing