SIGNALIS – PS4
SIGNALIS – PS4
· A dream about dreaming: Discover an atmospheric science-fiction tale of identity, memory, and the terror of the unknown and unknowable, inspired by classic cosmic horror and the works of Stanley Kubrick, Hideaki Anno, and David Lynch.
· A striking vision: Wander a brutalist nightmare driven by fluid 3D character animations, dynamic lights and shadows, and complex transparency effects, complemented by cinematic sci-fi anime storytelling.
· The physical edition includes: exclusive lenticular photo art
Dimensions: | 13.5 x 1.5 x 17 cm; 90 Grams |
Dimensions: | 13.5 x 1.5 x 17 cm; 90 Grams |
Origin: | Austria |
If you like old school Resident Evil, Silent Hill, Metal Gear Solid and Evangelion, this game is perfect for you. I recommend playing it slowly without a guide. It requires repeat playthroughs to get everything out of it. The lore of the game is also incredibly deep. An incredible achievement, and I hope the studio has further opportunity to create more titles after this game.
I’ve previously finished the game on the Xbox Game Pass, but I was so charmed by it’s design, story-telling, atmosphere, puzzles, gameplay and characters I just had to buy myself a physical copy.
The storyline in Signalis is a strong point, as it weaves a complex narrative filled with symbolism and mystery. Players step into the shoes of Elster, a young woman who awakens in a desolate spaceship, and must uncover the secrets behind her past, the ship’s purpose, and the enigmatic entities that inhabit it. The game doesn’t handhold players and instead encourages them to piece together the story through exploration and interaction.
Gameplay in Signalis blends point-and-click adventure elements with survival horror mechanics, keeping players on their toes with challenging puzzles, resource management, and eerie encounters. This dynamic gameplay ensures a sense of tension and intrigue throughout the experience.
One drawback may be the relatively short duration of the game, but Signalis makes up for it with its rich atmosphere and replayability, as players may want to uncover all the hidden layers of the story.
In conclusion, Signalis is a captivating and atmospheric indie game that offers a unique and haunting experience for those who appreciate deep narratives, pixel art, and a touch of psychological horror. If you’re a fan of games that challenge your wits and your nerves, Signalis is well worth a playthrough.
Games like this aren’t often made nowadays, and not just because it’s done in a retro 90s style – similar to the Duke Nukem spiritual successor Ion Fury. This is an original horror, the visuals and colour, the awesome user interface and detailing, the settings. I randomly came across this on here and after being interested in what I saw, looked up gameplay which resulted in me buying, and I’m glad I got it.
The game is a top down/isometric horror with a sci-fi setting and a choice of 3D or tank controls (though the tank controls are with the stick and not D-pad which makes it too finicky for my liking). It has omni directional aiming like a twin stick shooter, and item management, inspecting the environment and puzzle solving. The game has some slight anime aesthetics to it’s design or characters, but also has some cameo/love letter moments that harken back to Silent Hill, Alien (presumably), Resident Evil and such. Ultimately the game feels original though because it’s world feels like it’s own.
A nation called Eusan, Germany in the future seemingly, break away from an empire into the outer reaches of travelled space to live autonomously. You play as an LSTR (Landing Survey/Ship Technician Replikant) called Elster, who work alongside Gestat pilots when making pioneering trips to the outer reaches. Your ship has crashed on an icy world and you must unravel the story and find out why you’re there, plus what has happened.
It has the classic tenements of survival horror, limited inventory space, environmental inspection, puzzles, many items/weapons and resource rationing. The music and sound effects are quite solid, they create a great sense of foreboding atmosphere, the dialog is text based though there’s some German audio for ship computers etc. The creatures will also make you jump.
The visuals are excellent, the art style like the characters and user interface specifically was what grabbed me. There’s a few settings to change the graphics (film grain, CRT scanlines etc) and combat difficulty. The combat is fairly straight forwards and feels easy to engage in. There’s also some mini games like using a mechanical lock pick to align lock tumblers – which is very well designed. Or some first person moments where you can select things to inspect.
This game also came with a holographic photograph the same as which you get at the start of the game.
Overall, a pleasantly surprising horror, well worth the price.
Completed 1 play through so far, and really enjoyed every moment. The story can be hard to get to grips with as the plot seems to leave alot open to interpretation.
This game is inspired by old Resident Evils and Silent Hills with inventory management, enemy types, puzzles and combat – so if you enjoy retro horror experiences then you should enjoy this.