Stronghold Games | Survive: Escape from Atlantis! 30th

Stronghold Games | Survive: Escape from Atlantis! 30th Anniversary Edition | Board Game| Ages 8+ | 2-4 Players | 45 Minutes Playing Time




Game Board & Land Tiles
1 large Game Board. 40 double-sided Land tiles, representing Beaches, Forests, and Mountains, in 3 different thickness for a 3-D look!
Explorers, Boats, Sea Serpents, Whales, and Sharks!
40 plastic Explorer tokens, 5 wood Sea Serpents, 5 wood Whales, 6 wood Sharks, and 12 wood Boats. All of these fit in a vacuum formed container to keep everything neat.
Custom Dice & More
One Custom Die & an easy to understand Rulebook. All of the Tiles, Meeples & Dice fit into a vacuum formed insert to keep everything organised.
Dimensions: | 32.61 x 5.99 x 30 cm; 1.34 Kilograms |
Model: | STG02002 |
Material: | Cardstock |
Colour: | Multicoloured |
Pack Quantity: | 1 |
Batteries Required: | No |
Batteries Included: | No |
Age: | 8 years and up |
Assembly: | No |
Dimensions: | 32.61 x 5.99 x 30 cm; 1.34 Kilograms |
Material: | Cardstock |
Quantity: | 1 |
This is a very fun game, providing you have a group that is ok with betrayal and sabotage as these are essential parts of the games mechanics and part of the fun.
I can’t believe I didn’t know this existed, great game, so simple and easy to have fun even with new players, and lots of replayability
A little more complicated than the original version of Escape from Atlantis from my childhood, but we’ve played the last 2 evenings with my children (9,9,7) and they’ve really enjoyed playing it. A great family board game. Great service too – arrived on time, in good condition.
A really fun game for all the family. Need to buy the expansion pack so more of us can play it as I can see it being a firm favourite in our family.
Adventure board game for the whole family, fun and really well made. Good pieces, nice colours and good quality. The objective of the game it is easy but sometimes is hard to get it because your opponents will make it difficult. You will enjoy it for a long time playing with your friends, family, children… Nothing damage, perfect delivery.
Good price for the value. If you like board games this one should be yours. Highly recommend
This game is just what you need to create long-running family feuds. Wait for you beloved relations to fill your boat with their people and then sacrifice yours just to watch them drown.
It’s easy to learn, easy to play and goes on just long enough to break your family apart. Ideal for Christmas or a rainy days in a small caravan.
Hilarious fun and properly evil.
This game is very easy to learn, fast to play, a lot of replayability. It has the perfect balance between strategy, luck, and fun moments. If you are looking for a light game to play with family and friends, despite if they are common board games players or not, Escape from Atlantis will be a very good choice. I just love it, and all people that I introduce to the game always ask to play again.
I very happy with this purchase. Great game !!!
Brilliant game! I bought this based on Catan, which I already have & love, but this is even better. Didn’t think any game could top Catan but there u go. It does require reading guidelines over & over 2 understand so don’t give up. Persevere. I resorted 2 watching a game session on google & it helped. I’d only 1 issue when mine arrived. There was one extra red explorer with number 1 on bottom & one less blue explorer with number 1, so instead of sending the whole game back, I painted the red one with blue nail polish & job sorted. Only gripe with the game is the yellow explorers needed numbers etched in black instead of white cuz u can barely see them.
Fantastic fun for the whole family! Bought for my 9 year old for his Christmas present and he absolutely loves it, we have played it on many occasions including family get togethers. Everyone loves it, only drawback is that it’s limited to 4 players. Fully competitive, so if looking for something more cooperative this is not the game for you!
The rules are really easy to learn, it’s a great fun game. Any of my friends I’ve got to play have enjoyed it, even those not so keen normally on board games, some friends have since bought it for themselves. Great for adults and children alike. Another plus point is it’s not too long a game at all, as when that volcano blows it’s game over!
There are different modes to play, and lots of expansion packs available to add extra twists to the game. I will be getting them expansions packs for next Xmas I think! I enjoyed playing the game as well – it’s a great family game that is completed within approx 45 minutes, and can be played by adults alone, adults and kids, or kids alone.
This game combines a great mix of strategy with luck.
Strategy: You must focus on getting your minions (each with a different value) off the island into the “safe Zones” on the edge of the board whilst working on how to ruin your opponent’s plans. You can move your minions onto boats (a faster means of travel), move sharks or what’s towards your oponent (destroying their boats and killing their meeples) and take away tiles from the island, plunging opponent’s meeples into the water.
Luck: at the end of your go, you remove a tile off the board (you’ll want to remove tiles that your oponent is on). This will either have an immediate effect or an effect that you can save for the beginning of your next turn. These effects can include bringing in a shark or whale (bad for your opponent’s) , bringing in a boat (bad for you) or the ability to move a monster.
The game ends either when all the meeples are out of play, or when the volcano tile is revealed. You count up the points that you have kept secret that are under your minions. This means that the winner isn’t always the person with the most minions.
Its a great game, I highly recommend it.
The game design forces some interesting choices on the player. For instance, I had two men on a boat and my daughter also had one of hers on the same boat. However, she chose to sacrifice her one man to the sea monster in order to also destroy my two.
I’m not sure if hiding the point value of the men really adds an awful lot – nobody can ever seem to remember which ones are the most valuable anyway. I think actually having the values on display could lead to some interesting play opportunities.
The idea is that each player has characters of different worth, and you have to try and get the best characters off Atlantis before it sinks, either by swimming or taking a boat to the separate islands at each corner of the board. Boats are generally better as they can take more characters at once, but other players characters can also board your boat, and direct where it goes.
At the end of each players turn they will remove a tile from Atlantis, starting with the beach pieces, and when they have all been removed, forest pieces, and finally mountains. The game ends when the volcano tile is removed (one of the mountain tiles).
While it makes sense to try and get your best characters off Atlantis first, other players may recognize you doing this, and try and stop you, either by sinking your boat, or permanently killing your character, which can either be done by sending a shark or sea monster to the tile they’re on. The biggest problem is that once you have placed your characters on the board, it becomes very hard to keep track of the best ones as they all look the same, meaning you could think you’ve saved a 6, and then it turns out to only be a 1. Often it is strategic to sacrifice a 1, if you can kill a higher character of a competing player.
We are using the 30th anniversary edition and have been very pleased with the quality of both the board and the pieces; I believe that with the older version the mechanics are identical though.
The game is best suited for three or four players so if you’re looking for a solely two player game I would advise against this unless you’ve played it before. We did find when we tried the two player variant that it is best to enforce the rule that you still have to have the majority of a single colour meeple in order to control a boat rather than simply one player’s pieces as otherwise it felt slightly game breaking.
The basic premise surrounds moving your meeples from a central island to `safes’ on the mainland while traversing ocean tiles and all manner of sea faring beasts that live there. Transport home is best attained by use of the provided boats however as the game descends into hysteria you will find many of your meeples swimming for dear life away from sharks, sea monsters and other dangers. The objective is complicated by the sinking island mechanic, only giving you a certain amount of turns to escape before tile by tile the island sinks, ultimately exposing a volcano which will cut down even the bravest swimming meeple in its prime. If you’ve previously played the coop board game Forbidden Island you will be familiar with the sinking island mechanic and the desperation it breeds towards endgame.
All in all if you’re searching for the next Eurogame to confound you with its elegant mechanics this is not it but it is a very playable game, perfect for when a lighter game is required, playing with less enthusiastic board gamers or I would imagine perfect for the family.