Nintendo Fire Emblem Engage Switch

Nintendo Fire Emblem Engage Switch

Nintendo Fire Emblem Engage Switch


Fire Emblem Engage - 1Fire Emblem Engage - 2Fire Emblem Engage - 4


Dimensions: 17 x 10.5 x 1.1 cm; 50 Grams
Model: Switch-FE-EU
Manufacture: Nintendo
Dimensions: 17 x 10.5 x 1.1 cm; 50 Grams
Origin: Japan

11 Responses

  1. Anonymous says:

     United Kingdom

    This took me a little while to get into as the story is markedly worse than three houses. It’s basically bad guy is bad, and wants to do bad things, and never moves beyond that.
    But once the combat gets going it’s complex and engaging (excuse the pun) and honesty that’s enough to keep you gripped. I would say combat is better than three houses, as long as play on the harder difficulties.

  2. AllieYATES34 says:

     United Kingdom

    Was unsure on this in the first 2/3 chapters. The game seemed a little easy and the use of Emblems made bosses a pushover. Then I realised how much strategy and depth has been added in and the difficulty ramped up (I played on Hard, so not sure what Normal is like). The weapon triangle has been upgraded so that the better weapon effectively disarms the opponent, this means you can’t just put a powerful unit next to an enemy and just blast through them as you’ll be left completely open!

    Bosses now have revival stones so they can recover full health one – three times as the story pushes forward! This makes them extremely difficult to deal with later on as if you can’t finish them or survive a counter turn, then you’re left with a lost unit (more impactful on Classic). This really means you need to plan when to use Emblems, what units you’re taking and how you equip them.

    I really enjoyed taking weaker units into skirmishes and levelling them up to allow for more unit options, and having them weaker, as skirmishes scale to your best unit level, made for some of the most challenging yet rewarding battles.

    Overall great game, really enjoyed!

  3. JacquelFennesce says:

     Italy

    stato il mio primo fire emblem, ci sono tanti personaggi e ci sono molte interazioni tra loro, la storia non mi ha appassionato molto ma le diverse animazioni di combattimento hanno reso il loop di gioco molto digeribile

  4. Anonymous says:

     United Kingdom

    I really like the Fire Emblem warriors series for Nintendo. It is slightly geared more towards strategy than role-playing so it is uniquely different to other games I have played before, in an enjoyable way.

  5. Lindsey Davis says:

     United Kingdom

    Bare in mind, I have played every western fire emblem release.

    I had no interest in playing this game after seeing the trailer; the world seemed off and unoriginal. Because the Fell Dragon was in the trailer I thought it was going to be a sequel to Awakening (which the rest of the trailer obviously debunked) and I didn’t really click with it at all.

    However, now that I’ve played this game through once (hard, classic), I had a really good time! The story is very similar to Awakening with its structure (although they missed a few things in Awakening’s structure, if you’ve played that game you’ll know what they are) and the characters are very one note/bland. The story is inoffensive and slightly annoying because there’s potential for it to be very subversive and interesting. There’s lots of references to previous games within its plot, characters, character designs and bosses/villains which I enjoyed (I don’t really deduct points for nostalgia bc I like to enjoy things.) But the games world and characters where still fun and I enjoyed enjoyed laughing with the story as it’s pretty self aware that it’s not great (I think.)

    What really sold me on this game was the graphics, gameplay and music. The animations where very smooth and combat animations didn’t get old, normally I switch them off but for this game I always kept them on when I wasn’t in a rush. The music was really memorable and I find myself humming them at work. The gameplay is back to basics after the overhaul Three Houses was; they’ve put a really interesting spin on the weapon triangle that I LOVE. I’d love to see it in future entries! (Also happy for them not to return. Depends what direction they take gameplay) – maps where we’ll designed and fun to take down, there where a few nail biting chapters I found. The game accommodates Permadeath really well and I never felt like I was being too punished for making mistakes. The emblem and forging system was fun and the healing classes are excellent fun and strategic in this game too.

    Honestly buying this game for the gameplay alone is totally worth it! Some of the best fire emblem experience I’ve had. However if you want an engaging story such as Three Houses or other previous titles, this is not the game for you. I don’t think this is a great game to start off with since the story is so weak, despite how accessible the gameplay is. But for me I had an absolute blast playing this game.

    It’s not my favourite fire emblem, but I love this game for what it is.

  6. Anonymous says:

     United Kingdom

    For all the reviews complaining about overleveling and it not being challenging, play the game on Maddening difficulty, it gives an extremely interesting and rewarding experience, where everything you do has to count.
    The triangle weapon system is back which works really great in this game, and can stop units from countering for the rest of your turn allowing more strategic play.
    I personally loved the character designs, everyone looks great and you will definitely have your favourites.
    The story is average, but I’ve never thought Fire Emblem storylines where their strong piont. I personally enjoyed Awakening story the most.

  7. Corinna West says:

     United Kingdom

    Golden Review Award: 12 From Our UsersAlthough the game is bright, colourful and fun, I can’t help but feel that Fire Emblem Engage is a bit of a backwards step for this franchise. And anyone expecting the next evolution in FE should temper their expectations.

    Story

    The story is a simple good guy versus bad guy affair with a few twists that aren’t earth-shattering or shocking. Divine dragon versus dark dragon stuff. If you are a fan of the series, think about early games before Path of Radiance introduced deep world-building and political intrigue into the mix.

    The world-building is kind of flat. There are different nations but you don’t get a deep sense of politics between them, different customs or anything. You recruit all the royalty of every nation – and they generally just get on. So, very simple plotlines in the story.

    Although simple, it isn’t bad. Just kind of bland with very little curve balls.

    Characters

    The character designs are bright, cheerful and unique. It is one of the best things about the game. But the interactions and writing around them are a little lacklustre.

    They just feel very one-dimensional, not really integrated into the world – you could drop them into any FE and they’d feel okay. As they are just usually defined by one thing that they talk about in every support like Alpacas, Partying or People-Watching or Food.

    This kind of means they’re totally divorced from the world around them and lends to the weak world-building. But there is nothing to dislike about the characters, and a few have decent lines like ‘I never knew the pain was a flavour’ when eating failed cooking attempts.

    The training and investment in these characters seems like a big back-step when compared to Three Houses, mainly due to the in-depth training system there where you focused on how to train them, unlock hidden talents and find personal items. Interaction with characters is nowhere near this level in Engage and feels a little lacking in comparison. About all you can do is have a meal with them.

    So if you’ve only played Three Houses and that was the big thing you liked, you might want to avoid this game.

    Gameplay

    Gameplay is enjoyable. The maps are varied, there are some interesting variations on goals and a lot of mini-games at your base. The ring system is an interesting mechanic and gives you a good sense of what made each character from previous games unique.

    Some maps will offer unique challenges like surviving the avalanche, avoiding the bombs, and dodging the ballista’s range. This keeps gameplay varied, fresh and fun as you won’t be doing the same thing over and over again. Some of these challenges make good use of the engaging skills of emblems too.

    The game is kind of like Fates: Birthright and Sacred Stones – where skirmishes and challenges appear on the map between missions. This always makes a less interesting Fire Emblem for me, as it allows you to level everyone and there is less of a focus on levelling up the best. But I’m sure some people will like the more relaxed and less restrictive system where you can level everyone.

    I ended up over-levelling most of my characters by hitting the side missions. So, the side mission requirement was advanced 20 and the main advanced 1. That kind of made the main missions super easy and uninteresting. Through the use of second seals, my MC was around level 51 end game and the final boss suggestion was 40. So, if want to be challenged, ignore the skirmishes.

    This is kind of compounded by the decision to have weapons with no durability limits. This means it doesn’t feel about resource management and strategising about funds and weapon use as much. Which lessens some of the planning elements of previous titles. Kind of takes away the improvised army feel.

    There is a good amount of content – especially with the online modes and trail maps. The one piece of content that is lacking is a new game-plus option. There is no new game plus – although you can continue playing after you beat the game.

    You do get some more options after beating the gaming when starting a new game too, like randomised stats. But this does limit the replay value a little.

    The AI is kind of dense too. It is just designed to charge towards – especially in skirmishes. This means you don’t have to devise ways to dig enemies out of forts, survive ambushes from forests or anything. Just form a defensive wall and survive the waves of attacks. That is challenging on some maps and does need some tactics to ensure your weaker units survive the onslaught, but don’t expect to be challenged too much.

    There are a few maps where enemies will use skills to freeze your movements as area attacks are incoming, but it isn’t a challenge – and I don’t feel this idea was used to its full potential. They even had enemies steal your time crystal once, but the enemies never rewound time – which seemed like a missed opportunity for some unique combat challenges.

    Promotions seem to have taken a backwards step too, as there are only two tiers (only one for some classes such as thieves) and the next stage depends on the first stage. This is one huge step back from the flexible designs of Three Houses.

    You can change class to promotion paths with a second seal, but the advantage of doing this limited. By changing classes you lose access to the previous class’ skill. So, you can’t max a thief for the skill pass and then change to a cavalry class and use that skill – as that skill will be lost. And to change back into a thief you’ll need another second seal. Which limits their functionality a little and means your ability to build unique characters is restricted.

    Second seals are much more about unlocking more levels after advanced classes hit level 20.

    The game does re-introduce the weapon triangle – which does make tactical placement on the map important. It also introduces some good mechanics such as breaks, which leave units unable to counterattack, and smash weapons which push people backwards. These are interesting, but again not used to their full potential.

    The smash would be great for moving enemies from forts or defensive tiles, but as the AI charges you instead of digging in around defensive areas, it is usually better to just wait.

    Overall gameplay is easy and fun – but is a little lacking in challenge due to the AI’s charge towards them mentality. And there is loads of content to enjoy.

    As a FE game it is kind of mediocre. Has taken a huge step backwards in a lot of ways, and is one of the least enjoyable since Sacred Stones. As a game in its own right, it is still a pretty solid game that is fun to play – especially for children that might enjoy the stripped-back tactics and more bright, simple storyline.

  8. Anonymous says:

     United Kingdom

    Golden Review Award: 2 From Our UsersDon’t let the negative reviews fool you. It’s honestly a fun, light-hearted fantasy game. I’ve been playing the series since awakening and I haven’t been disappointed. Don’t come with preconceived notions of what you’d like if you’ve only played three houses, that is not how most Fire Emblem games play.

  9. Anonymous says:

     United Kingdom

    Every aspect of this game has fulfilled my expectation for the new Fire Emblem game. Although it removed some features like the daily school routine from Three House, its tactic part is a clear improvement with its weapons triangle brought back, and the newly introduced engage rings mechanism.

  10. Jon Skillings says:

     United Kingdom

    Golden Review Award: 2 From Our UsersReally enjoyed. One of the best FE games, has probably the most options out of any FE game in how you approach scenarios, great OST, fantastic maps that make you think but aren’t a slog to get through, animations look great, game is really well balanced for the player even on the hardest difficulty (Maddening) the game never feels unfair. Only weaknesses are some hit and miss character designs and the fairly average story.

  11. Sweta Tiwary says:

     United Kingdom

    Golden Review Award: 8 From Our UsersOh boy, if Three Houses was your first Fire Emblem game then coming into this – expecting more of the same – well…its a bit like going from Game of Thrones to Adventure Time…kinda. As this is my sixth Fire Emblem rodeo – I actually admire Fire Emblem for having the courage to experiment so much with its identity, it will be interesting to see where they go from here…

    Fire Emblem Engage is anime as heck – from the bright colour palette to the anime clichs (a hero with amnesia, hilariously evil baddies, etc etc). At times I found it a little hard to take seriously (particularly compared to Three Houses), from the ‘Marth Engage!’ to some of the melodrama and plot points, it all seemed very low stakes and just silly…

    But that’s kinda fun if I’m honest with you! Its pretty chill, easy to laugh along with and after some of the recent misery fests out there (heres looking at you Last of Us), this is a wonderful bit of pure, gaming escapism.

    What’s great?
    + Presentation – Its very impressive for the aging Switch, character combat animations are best in class, load times are less then half that of Three Houses. Character models look excellent and the cutscenes are far more fluid, engaging and entertaining. Worth noting, fan service is most absolutely back on the menu I would say, it got quite comic how a lot of female characters are introduced with a slow pan of the camera up from the waist, hmm…

    + Production Values – Other then the presentation, there is a heck lot of voice acting work here, the soundtrack (particularly the layered battle music) is outstanding as always. Battle UI and menus are mostly clean and simple to navigate.

    + Combat/Customisation – Three Houses was 50/50 social/strategic RPG, Engage is more 25/75 – thankfully the battles are excellent, exciting and strategic. There is a lot of tools you have to customise your characters, pair them with different Emblem rings and try and break the game. I would recommend playing on the Hard difficulty (with character resurrection) or Normal difficulty (without character resurrection.

    + Map Exploring – Its great fun to walk around the battlefield after a level, talk with characters and pick up items and stuff. Nice touch.

    What’s neutral?
    – Story – Look its fine, its fine – there are a couple of revelations that are interesting, the characters are all likeable. It won’t win any awards but its perfectly enjoyable and ‘low-stakes’ kinda. In particular I enjoyed having a voiced protagonist, which is far more engaging then the silent protagonist feel.

    – Social Activities – Three Houses could see you spend an hour exploring the massive monastery. Your hub in Engage is smaller, and easier to whip around but social activities, events and so forth are mostly gone apart from some bare bones additions. That said, the arena is good and ‘polishing emblem rings’ is downright hilarious (particularly when they roast you for continuing to polish long after its clean).

    – Supports – Some criticism has been levelled at the game for the short conversations and so forth. Honestly though, there are so many, some brevity was needed. Also most characters are based around a single key feature – the honourable one, the fangirl, the cook, the fitness fanatic and so forth. A lot of support conversations go around tea.

    – Children – So many…children to take on the adventure. Maybe its a Japanese anime thing? Some of the er…’S’ rank supports have been wisely adapted from the original Japanese so that you don’t end up in Jail (look at some of the Twitter storm around that, yeesh!)

    What’s Not Great?
    – Minigames – The push up/squat minigames can roast in the fires of eternity.

    – Story choice – As far as I know, there is no branching storyline here, its one road to the finish line.

    – Busybody – There can be a feeling of FOMO in combing each map after a level, then going back to the hub to talk to everyone, collect everything, do a minigame, sleep in your bed, have a meal with a friend, pet the animals and so forth…it can take a long time and is mostly just busywork. Still, I do like exploring the post battle map so…maybe you will enjoy this sort of thing.

    On the whole, I would rank Engage as a great fun play to chill and relax to. Is it the revelation that Awakening was? No, not really. Is it as vast as Three Houses? No, not really. But it is very entertaining, enjoyable and fun to go through. You’ll enjoy it, I think.